

To unlock the world and quests for Dawn of Ragnarok, you’ll need to have established Valka’s hut in Ravensthorpe. This unlocks the Restless Dreams quest, which serves as a prelude to Dawn of Ragnarok’s story. It's not a great start to the Year 2 Assassin's Creed: Ragnarok content, but hopefully, there are more inspired things to come for Eivor ahead of whatever is next for the series.Īlso feeling like you're done with Valhalla? Why not try one of these games like Assassin's Creed instead.After downloading the expansion, you’ll be able to access the DLC from Raventhorpe. Of course, they're not similarly priced, but with players asked to choose where to place their financial bets, they will be disappointed they've sunk their cash into this expansion unless they're incredibly dedicated to the Assassin's Creed Valhalla formula.


It's also launched at one of the busiest release windows we've seen for years, with Dawn of Ragnarok competing with the likes of Elden Ring, Horizon Forbidden West, and Dying Light 2 – each offering their own take on an open-world RPG. Although they're a key part of the experience, with gathering magic or Hugr another resource to manage, it doesn't feel enough to justify an entire DLC, and a premium purchase offering at that. One lets you transform into a white bird, another will turn you into a badass-looking Muspel yourself, able to walk across the fire and lava that's oozing from the land. What is fresh though, is Odin's new gizmo that allows them to absorb the powers of the fiery Muspels that plague the lands of Svartalfheim. Maybe if you haven't played all the DLC and updates so far, it won't feel so tired, but if you have, there's little new for you here.Ĭome and find out where Assassin's Creed Valhalla ranks in our list of the best Assassin's Creed games of all-time. You'll solve puzzles using the awkward light beam mechanic, have to avoid rats – the bane of the Siege of Paris DLC – and you'll still be dragging the same old boxes and crates around to reach new areas. Maybe it's unfair to ask a game's fourth major DLC to innovate, but it definitely needs a stronger hook. There is some interesting story there, but it's hidden behind countless quests that ask you to follow an incredibly slow-moving character from A to B, carry someone else over there, and follow golden arrows across the environment.ĭawn of Ragnarok's opening hours are full of tedious tasks, doing little to entice you to head deeper into its mysteries, and that's only made worse by the action itself. In fact, the opening few missions are more focused on finding hidden bases and resources on the map than pushing the narrative forward. For a game that's always had players deliberating over who to save, or what to do next, it's oddly bland. Perhaps I'd care more if Odin's story was as malleable as Eivor's, but Dawn of Ragnarok lacks narrative choice.
